

The first of these new games was a Facebook application, released in October. While each version is uniquely designed for each major platform, players can earn special codes to unlock bonuses in the PC, Mac, and Facebook versions. In late 2009, GameHouse released all new versions of the game dubbed COLLAPSE! across several platforms including Windows, Mac, Facebook, and mobile. In 2006, it received a Zeeby award and was named the Best Casual Game of the Year. Sound effects and music for Collapse! 3 were created and composed by Jesse Holt. In addition to three new modes (Slider, Continuous, Countdown), Super Collapse! 3 introduced a "quest" mode where players progressed through a whimsical world, unlocking new levels as they go. Super Collapse! 3 continued expanding the work of previous Collapse! games. In addition to the classic gameplay, Super Collapse II would offer Relapse, Strategy, and Puzzle modes. In 2002, one year after the release of Super Collapse!, GameHouse would create the first true sequel in the series, Super Collapse! II.
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Afterwards, GameHouse continued to use the word "super" in the titles of its download games, to distinguish them from the web-based versions. This new version adds enhanced graphical resolution, animations, sounds and music. In 2001, GameHouse developed and released Super Collapse!, a standalone download for Microsoft Windows. In late 1998, Ben Exworthy and Garr Godfrey worked together to release the original Collapse! as a browser-based game.
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Win XP/2K/Vista/7, Mac OS X Web (Flash) iPhone/Touch, Android, Mobile Win XP/2K, Mac OS X PlayStation Portable, Nintendo DS

Here, the player has 15 seconds to completely clear a screenful of bricks and earn extra points. When a player completes a certain number of "even-numbered" levels (i.e., from level 2, 4, 8, 10, 14 and 16), a bonus level is played. In Super Collapse 3!, this rule is changed to allow colored bombs to act as a bridge between matching groups. Black bombs have the additional quality of serving as a bridge between bricks of the same color if two or more bricks of the same color are touching a bomb, then clicking one of those bricks has the same effect of clicking on a group of three or more bricks of the same color. The bombs are black (in which case clicking on them causes the surrounding blocks to disappear), or are the color of one of the groups of bricks (in which case clicking on the bomb eliminates all bricks on the board that are the same color). In higher levels of the game, "bombs" appear, mixed among the blocks. New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed. During the course of a level, the rate of new blocks entering the feed increases. When the feeder row has filled, all of its blocks are moved up, to the active board, shifting the field of remaining blocks higher. One after the other, new blocks are added to a "feed" row below the board. Ī level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow.). If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion. If one or more blocks rise beyond the top row of the board, the game is lost. If a whole column is cleared, the elements slide to the center of the field. By clicking on a group of 3 or more blocks of the same color, the whole group disappears in a collapse and any blocks stacked above fall down to fill in the vacant spaces. Randomly colored blocks fill the board, rising from below. The classic Collapse! game is played on a board of twelve columns by fifteen rows.
